SpriteServer.serverReady
Returns a boolean
value indicating if the ArcadeDB server is ready.
Useful for remote monitoring of server readiness.
Example
const client = new SpriteServer({
username: 'aUser',
password: 'aPassword',
address: 'http://localhost:2480',
});
async function serverReadyExample() {
try {
const ready = await client.serverReady();
if (ready) {
console.log(ready);
// true;
}
} catch (error) {
throw new Error(
'An error occurred while running example.',
{ cause: error }
);
}
}
serverReadyExample();